G'day I have a large map with many triggers performing different tasks which are all working fine except for three hurt triggers inside a building.
It's a church tower with a large bell in it. My idea is to prevent snipers from nesting in the tower so I thought to include hurt or damage but only when the bell is rung. Loud sound waves can cause nose bleeds to internal damage depending on distance and volume.
The three triggers inside the tower have different levels of damage depending on how close to the bell you are when it's rung. The higher you are the more damage the sound waves will cause.
The bell is activated by another person pulling the rope, located in the church but not in the tower itself.
Other hurt triggers in the map work perfectly but these three in question require the enter key to be pushed, like "use" triggers do. I even tried remaking them as trigger "multiple" and adding the required damage to them. But they still require you to hit the enter key... for unknown reasons.
As the church is the central focal point of the map I really want that part to work. So, thinking I had reached a limit, I removed all other triggers from my map and tried remaking the above mentioned methods again to no avail.
That's just stage one of the problem...
Because I want the hurt/damage to be triggered by another event (the rope). So when one player triggers the event by pulling the rope from bottom of the tower, I want it to hurt players in the three trigger areas up inside the tower.
At first I thought to use way points to move the hurt triggers into position when the rope/bell event is activated, then move them out of position again when it's not active. That method seems cumbersome.
Then I read documents about scripting and found that there is a "hide" command but no mention of "unhide", "reveal", "display" or "show". So I don't know what command works or how to script it.
I tried to "hide" the triggers then "show" when the event is activated. But I don't think the trigger hid at all. It still activated when I hit the enter key whilst inside the tower.
I hope that's a little clearer than mud. Any help would be greatly appreciated.


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